the fire events
local plr = game.Players.LocalPlayer local InputService = game:GetService("UserInputService") InputService.InputBegan:Connect(function(input) local key = input.KeyCode --Gets the key that the player pressed if key == Enum.KeyCode.R then --Checks if the key is Q game.Workspace.act:FireServer() end end) local plr = game.Players.LocalPlayer local InputService = game:GetService("UserInputService") InputService.InputEnded:Connect(function(input) local key = input.KeyCode if key == Enum.KeyCode.R then game.Workspace.fer:FireServer() end end)
the script
--this wont work wont execute game.Workspace.fer.OnServerEvent:Connect(function(plr) local we = game.Players.LocalPlayer local plr = plr.Character local x = plr.Fire local wa = game.Players.LocalPlayer.Character:WaitForChild("Fire") local b = Instance.new("BodyVelocity",wa) local mouse = we:GetMouse() b.MaxForce = Vector3.new(math.huge,math.huge,math.huge) x.Anchored = false b.Velocity = mouse.Hit.LookVector * 34 wa.Parent = workspace end) ---- --the other script this one works local fly = true game.Workspace.act.OnServerEvent:Connect(function(plr) local plr = plr.Character local i = Instance.new("Part",plr) i.Position = plr.UpperTorso.Position i.Anchored = true i.BrickColor = BrickColor.new("Dark blue") i.Shape = "Ball" i.Material = "Neon" i.Name = "Fire" i.CanCollide = false while fly == true do wait(.78) i.Size = i.Size + Vector3.new(.4,.4,4) end end)
I jus ttested it and it does execute, make sure your remote events are named correctly and placed in the correct place, also make sure your syntax in the OnServerEvent is correct, like your plr.fire, what is that supposed to be? and plr.uppertorso doesnt exist, its plr.Torso
local plr = game.Players.LocalPlayer local InputService = game:GetService("UserInputService") InputService.InputBegan:Connect(function(input) local key = input.KeyCode --Gets the key that the player pressed if key == Enum.KeyCode.Q then --Checks if the key is Q game.Workspace.act:FireServer() else if key == Enum.KeyCode.R then game.Workspace.fer:FireServer() end end end)
This should work to trigger the event when q and r is pressed