ok so when c a blue ball should appear
-the balls name is ROOM -the ball is anchored it is true -and of course its cancollide is false
so when you press the C Key a ball should apper in your leftupperarm and the circle will grow
and anyone who touches it EXCEPT ME will have their humanoid root part anchored equal to true so when in the air they get frozen and their walkspeed should be 0 but after 4 seconds they should be back to normal
in the script below it shows you
local use = false game.Workspace.OpeFired.OnServerEvent:Connect(function(play) local char = play.Character or play.CharacterAdedd:Wait() local hum = char:WaitForChild("Humanoid") local rom = game.ReplicatedStorage.ROOM:Clone() --this parts cancollide is false and the anchored == true --local romwave = game.ReplicatedStorage.ROOMWAVE:Clone() --gumam.Orientation = Vector3.new(0,3,0) rom.Parent = game.Workspace rom.CFrame = play.Character.LeftUpperArm.CFrame --romwave.Parent = game.Workspace --romwave.CFrame = play.Character.LeftUpperArm.CFrame --romwave.Orientation = Vector3.new(-90,0,0) rom.Conquers:Play() rom.Touched:Connect(function(hit) local ehum = hit and hit.Parent:FindFirstChild("Humanoid") if ehum and ehum ~= hum and use == false then use = true print("hi") hit.Parent.HumanoidRootPart.Anchored = true hit.Parent.Humanoid.WalkSpeed = 0 wait(4) hit.Parent.Humanoid.WalkSpeed = 16 hit.Parent.HumanoidRootPart.Anchored = true end end) for i = 1,20 do wait(.01) rom.Size = rom.Size + Vector3.new(1.2,1.2,1.2) --romwave.Size = romwave.Size + Vector3.new(1.5,0,1.5) end for i = 1,25 do wait(.4) rom.Size = rom.Size + Vector3.new(1.2,1.2,1.2) --romwave.Size = romwave.Size + Vector3.new(5.5,0,.5) end wait(1.5) for i = 1,50 do wait(.01) rom.Size = rom.Size - Vector3.new(1.2,1.2,1.2) --romwave.Size = romwave.Size + Vector3.new(2,0,2) end wait(1) rom:Destroy() end)
but its supposed to say "hi when a humanoid (not your humanoid) is hit tell me why its not printing hi??
The reason its not printing "hi" is because your script isnt even entering the event:
rom.Touched:Connect(function(hit)
So "rom" isnt getting touched.