Ive set up these two functions so that when a remote event and function are triggered, certain functions happen that filter the text and give it back to the player in a text label. When I test this ingame I get the following error:
-- Error filtering message: ServerScriptService.TextFilter:27: attempt to index global 'text' (a nil value)
And here is the script in ServerScriptService:
local summary = game.ReplicatedStorage.Summary.Value function Filter() local TextService = game:GetService("TextService") local sumname = game.ServerStorage.Summarizer.Value local summarizer = game.Players[sumname].UserId local filteredMessage = "" summary = game.ReplicatedStorage.Summary.Value success, errorMessage = pcall(function() text = TextService:FilterStringAsync(summary, summarizer) end) if success then return text elseif errorMessage then print("Error filtering message:", errorMessage) end end game.ReplicatedStorage.FilterEvent.OnServerEvent:Connect(Filter) function sendFiltered() wait (0.1) local TextService = game:GetService("TextService") local sumname = game.ServerStorage.Summarizer.Value local filteredMessage = "" success, errorMessage = pcall(function() filteredMessage = text:GetNonChatStringForBroadcastAsync() end) if success then return filteredMessage elseif errorMessage then print("Error filtering message:", errorMessage) end return false end game.ReplicatedStorage.Filter.OnServerInvoke = sendFiltered()
Thanks in advance for the help!