here is fire script
local plr = game.Players.LocalPlayer local InputService = game:GetService("UserInputService") InputService.InputBegan:Connect(function(input) local key = input.KeyCode --Gets the key that the player pressed if key == Enum.KeyCode.R then --Checks if the key is Q game.Workspace.act:FireServer() end end) local plr = game.Players.LocalPlayer local InputService = game:GetService("UserInputService") InputService.InputEnded:Connect(function(input) local key = input.KeyCode if key == Enum.KeyCode.R then game.Workspace.fer:FireServer() end end)
here is the script that wont work the listiner
game.Workspace.fer.OnServerEvent:Connect(function() local we = game.Players.LocalPlayer local plr = game.Players.LocalPlayer.Character local x = plr.Fire local wa = game.Players.LocalPlayer.Character:WaitForChild("Fire") local b = Instance.new("BodyVelocity",wa) local mouse = we:GetMouse() b.MaxForce = Vector3.new(math.huge,math.huge,math.huge) x.Anchored = false b.Velocity = mouse.Hit.LookVector * 34 wa.Parent = workspace end) local fly = true game.Workspace. act.OnServerEvent:Connect(function() local L = game.Players.LocalPlayer local plr = game.Players.LocalPlayer.Character local i = Instance.new("Part",plr) i.Position = plr.UpperTorso.Position i.Anchored = true i.BrickColor = BrickColor.new("Dark blue") i.Shape = "Ball" i.Material = "Neon" i.Name = "Fire" i.CanCollide = false while fly == true do wait(.78) i.Size = i.Size + Vector3.new(.4,.4,4) end end)
One thing you tried to do was get the LocalPlayer
in a server script. This can't be done because the server has no idea what LocalPlayer
is. It sees all the players and won't be able to find a single one if you don't define a single player.
The way you can tell which player fired the Remote Event is by adding a player parameter in OnServerEvent
.
game.Workspace.fer.OnServerEvent:Connect(function()
In this section, you can change the script to:
game.Workspace.fer.OnServerEvent:Connect(function(plr)
And now you can use plr
as a variable which stores the player who fired the remote event. Now you don't need to use LocalPlayer
or Fire
. Both of those don't even work anyways.