I'm trying to make an explosion ignore certain parts meaning that those parts wont be affected whatsoever by the explosion.
I've tried this
explosion.DestroyJointRadiusPercent = 0 explosion.BlastRadius = 0
but it still seems to make at least 1 part fall out of place.
As of now, I don't think there is any way to tell an Explosion to ignore certain parts. What you can do, however, is use the Hit event to filter through all the parts that your Explosion "touched".