my script changes the UIGridLayout sizes based on the players window size. But I use an infinite loop to detect the players window size, but I realized it would be way more efficient if there was a way to detect when a player changes their size so I am wondering if anybody knowsroquick41— 5y
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Nevermind, found it myself workspace.CurrentCamera:GetPropertyChangedSignal("ViewportSize"):Connect(function()roquick41— 5y