local Player = game.Players.LocalPlayer c = Player.Character mouse = Player:GetMouse() game.Workspace.DeckOfKings.Animate:Remove() a = Instance.new("Part") a.Size = Vector3.new(2, 2.3, 1.6) a.Anchored = false a.CanCollide = false a.TopSurface = "Smooth" a.BottomSurface = "Smooth" a.Parent = c a.BrickColor = BrickColor.new("Black") w1 = Instance.new("Weld",c) w1.Part0 = w1.Parent["Left Leg"] w1.Part1 = a w1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0)*CFrame.new(0,0,0) wait() x = Instance.new("Part") x.Size = Vector3.new(2, 2.3, 1.6) x.Anchored = false x.CanCollide = false x.TopSurface = "Smooth" x.BottomSurface = "Smooth" x.Parent = c x.BrickColor = BrickColor.new("Black") w2 = Instance.new("Weld",c) w2.Part0 = w2.Parent["Right Leg"] w2.Part1 = x w2.C0 = CFrame.fromEulerAnglesXYZ(0,0,0)*CFrame.new(0,0,0) wait() m = Instance.new("Part") m.Size = Vector3.new(1.8, 2.3, 1.6) m.Anchored = false m.CanCollide = false m.TopSurface = "Smooth" m.BottomSurface = "Smooth" m.Parent = c m.BrickColor = BrickColor.new("Black") w3 = Instance.new("Weld",c) w3.Part0 = w3.Parent.Torso w3.Part1 = m w3.C0 = CFrame.fromEulerAnglesXYZ(0,0,0)*CFrame.new(0,0,0) wait() -- g = Instance.new("Part") g.Size = Vector3.new(1.8, 2.3, 1.6) g.Anchored = false g.CanCollide = false g.TopSurface = "Smooth" g.BottomSurface = "Smooth" g.Parent = c g.BrickColor = BrickColor.new("Black") w4 = Instance.new("Weld",c) w4.Part0 = w4.Parent["Right Arm"] w4.Part1 = g w4.C0 = CFrame.fromEulerAnglesXYZ(0,0,0)*CFrame.new(0,0,0) wait() t = Instance.new("Part") t.Size = Vector3.new(1.8, 2.3, 1.6) t.Anchored = false t.CanCollide = false t.TopSurface = "Smooth" t.BottomSurface = "Smooth" t.Parent = c t.BrickColor = BrickColor.new("Black") w5 = Instance.new("Weld",c) w5.Part0 = w5.Parent["Left Arm"] w5.Part1 = t w5.C0 = CFrame.fromEulerAnglesXYZ(0,0,0)*CFrame.new(0,0,0) wait() gg = Instance.new("Part") gg.Size = Vector3.new(2, 2.8, 0.2) gg.Anchored = false gg.CanCollide = false gg.TopSurface = "Smooth" gg.BottomSurface = "Smooth" gg.Parent = c gg.BrickColor = BrickColor.new("Black") w6 = Instance.new("Weld",c) w6.Part0 = w6.Parent.Head w6.Part1 = gg w6.C0 = CFrame.fromEulerAnglesXYZ(0,0,0)*CFrame.new(-0,0,1) function me() Key = key:lower() if key == "z" then lahfa = Instance.new("Part") lahfa.BrickColor = BrickColor.new('Black') lahfa.Size = Vector3.new(1,1,1) lahfa.TopSurface = "Smooth" lahfa.BottomSurface = "Smooth" lahfa.Shape = "Ball" y = Instance.new("BodyVelocity",lahfa) y.maxForce = Vector3.new(math.huge,math.huge,math.huge) y.velocity = Player.Torso.CFrame.lookVector*80 lahfa.Parent = Workspace lahfa.CFrame = Player.Torso.CFrame*CFrame.new(0,0,-4) lahfa.Touched:connect(onTouch) wait(3) lahfa:remove() end end function onTouch(part) local human = part.Parent:FindFirstChild("Humanoid",true) if human~=nil and human.Parent~=Player and hit.Parent.Name ~= "DeckOfKings" then human:TakeDamage(100) end end mouse.KeyDown:connect(me)
Get rid of "Key = key:lower()" on line 84, and put "key" in between the brackets on line 83 (without the quotes). Then it should work.