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How would I position the HumanoidRootPart with CFrame?

Asked by
rdkv 12
6 years ago

I've tried every possible way yet come to no avail, i'd appreciate any help.

Line:

char.HumanoidRootPart.CFrame = CFrame.new(Vector3 -2,6,2)

Full script:

local player = game.Players.LocalPlayer local char = player.Character char.Humanoid.WalkSpeed = 0 char.Humanoid.JumpPower = 0 char.HumanoidRootPart.CFrame = CFrame.new(Vector3 -2,6,2)

Thanks for your time and consideration.

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The variables got a bit bundled up, but local player and local char should be separated above and under each other, and a gap should separate them from the whole script. rdkv 12 — 6y
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maybe try moving the torso's CFrame stinkyest11 78 — 6y
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do CFrame.new(Vector3.new(-2,6,2)) radusavin366 617 — 6y

1 answer

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Answered by
Axdrei 107
6 years ago

Hello rdkv!

You're using CFrame.new wrong!

You need to use CFrame like CFrame.new(Vector3 pos)

What does that mean? Well I will give you an example

local Player = game:GetService("Players").LocalPlayer
local Character = Player.Character or Player.CharacterAdded:Wait()
local HumanoidRootPart = Character:WaitForChild("HumanoidRootPart")
HumanoidRootPart.CFrame = CFrame.new(Vector3.new(-2,6,2))

Good luck, if you have any questions tell me!

0
This should work. AswormeDorijan111 531 — 6y
0
you could also use Character:SetPrimaryPartCFrame() User#19524 175 — 6y
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