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Can custom meshes be animated with a for i loop or tween service?

Asked by 5 years ago

I want to know if you can animate meshes for them to be animated as they increase their scale. Something similar to this is "animating" a part to make it look smooth as it gets bigger with a for i loop. I tried the same with a mesh, and scale instead of size property. The scaling worked but it wasn't how I wanted it. It just looked it scaled bigger, waited a second, and then scaled again with no smooth transition, unlike the part where it goes smoothly.

I want to animate a custom shockwave mesh to get bigger and stuff. Can TweenService be used on meshes as well?

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edit, i kind of figured it out by just adding a very small wait with like 0.000000000000000001 ScrubSadmir 200 — 5y
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The just use wait() with no parameters, the smallest wait is 0.03 or something xdeno 187 — 5y
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yes ^ User#19524 175 — 5y

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