Hi, i try to make a model placing script. I kinda managed that the model is following the mouse when the mouse is targeting the user base. But when i click instead of spawning the model once it spams itlike 20-30 times. Shouldnt the debounce prevent that?
local rs = game:GetService("ReplicatedStorage") local b = rs:WaitForChild("Build") local plr = game.Players.LocalPlayer local mouse = plr:GetMouse() local debounce = false function b.OnClientInvoke() local model = rs.Items.Field:Clone() model.Parent = workspace local plot = workspace.Plot1 local x = plot:GetModelCFrame().p.X local y = plot:GetModelCFrame().p.Y local z = plot:GetModelCFrame().p.Z local px = 50 local py = 0.2 local pz = 50 local fx = 5.4 local fy = model.Base.Size.Y local fz = 5.4 minx = -20 maxx = 20 minz = -20 maxz = 20 local mx,my,mz, maxmx,maxmz,minmx,minmz mouse.Move:Connect(function() if debounce == false then debounce = true if mouse.Hit.X >= 0 then mx = math.floor(mouse.Hit.X) - x else mx = x - math.floor(mouse.Hit.X) end if mouse.Hit.Z >= 0 then mz = math.floor(mouse.Hit.Z) - z else mz = z - math.floor(mouse.Hit.Z) end maxmx = mx + 2.7 minmx = mx - 2.7 maxmz = mz + 2.7 minmz = mz - 2.7 if maxmx <= maxx and minmx >= minx then if maxmz <= maxz and minmz >= minz then model:MoveTo(Vector3.new(math.floor(mouse.Hit.X),y,math.floor(mouse.Hit.Z))) end else model:MoveTo(Vector3.new(0,0,0)) end mouse.Button1Down:Connect(function() local model = model:Clone() model.Base.CanCollide = true model.Part.CanCollide = true model.Parent = workspace.Plot1 wait(0.5) model:MoveTo(Vector3.new(math.floor(mouse.Hit.X),y,math.floor(mouse.Hit.Z))) end) wait(0.1) debounce = false end end) end