Hello, I am trying to make a Radio for a game. I made it FE compatible by adding Remote Events, server scripts and of course client scripts.
It works by when you click T it changes to Active or Inactive. Then when it's active you can type in the radio but not if it's inactive.
Everything works just fine in studio, but when I and my friend try it in online mode it dosen't wanna switch mode, not even in the Client.
Client Side Scripts:
local UIS = game:GetService("UserInputService") UIS.InputBegan:Connect(function(Input) if Input.KeyCode == Enum.KeyCode.T then game:GetService("ReplicatedStorage").RadioEvents.changeStatus:FireServer() end end)
--// iiLevelMaker local player = game.Players.LocalPlayer player.Chatted:Connect(function(msg) game:GetService("ReplicatedStorage").RadioEvents.updateRadio:FireServer(msg) end)
--// iiLevelMaker local player = game.Players.LocalPlayer local Channel = workspace.RadioSystem function Update() game:GetService("ReplicatedStorage").RadioEvents.updateScript:FireServer() end Channel.Line9.Changed:Connect(Update) wait(0.2) Update()
Server Side Scripts
game:GetService("ReplicatedStorage").RadioEvents.changeStatus.OnServerEvent:Connect(function(Player) local label = Player:WaitForChild("PlayerGui"):WaitForChild("Radio").Status local on = Player:WaitForChild("PlayerGui"):WaitForChild("Radio").On if (on.Value == false) then on.Value = true label.Text = "Active. T" label.TextColor3 = Color3.new(85/255, 170/255, 127/255) elseif (on.Value == true) then on.Value = false label.Text = "Inactive. T" label.TextColor3 = Color3.new(255/255, 58/255, 58/255) end end)
game:GetService("ReplicatedStorage").RadioEvents.updateRadio.OnServerEvent:Connect(function(Player, msg) local label = Player:WaitForChild("PlayerGui"):WaitForChild("Radio").Status local on = Player:WaitForChild("PlayerGui"):WaitForChild("Radio").On local Channel = workspace.RadioSystem if not (on.Value == false) then Channel.Line1.Value = Channel.Line2.Value Channel.Line2.Value = Channel.Line3.Value Channel.Line3.Value = Channel.Line4.Value Channel.Line4.Value = Channel.Line5.Value Channel.Line5.Value = Channel.Line6.Value Channel.Line6.Value = Channel.Line7.Value Channel.Line7.Value = Channel.Line8.Value Channel.Line8.Value = Channel.Line9.Value Channel.Line9.Value = Player.Name.." ("..Player:WaitForChild("Data").CallSign.Value.."): "..msg end end)
game:GetService("ReplicatedStorage").RadioEvents.updateScript.OnServerEvent:Connect(function(Player) local label = Player:WaitForChild("PlayerGui"):WaitForChild("Radio").Status local gui = Player:WaitForChild("PlayerGui"):WaitForChild("Radio").Frame local on = Player:WaitForChild("PlayerGui"):WaitForChild("Radio").On local Channel = workspace.RadioSystem gui.Line1.Text = Channel.Line1.Value gui.Line2.Text = Channel.Line2.Value gui.Line3.Text = Channel.Line3.Value gui.Line4.Text = Channel.Line4.Value gui.Line5.Text = Channel.Line5.Value gui.Line6.Text = Channel.Line6.Value gui.Line7.Text = Channel.Line7.Value gui.Line8.Text = Channel.Line8.Value gui.Line9.Text = Channel.Line9.Value end)
And I have a model in workspace called RadioSystem with 9 string values.