Is it possible to make a part tween with a different In and Out animation?
Like for example like the part will have a 'Bounce Out' animation then a 'Sine In' animation
This is the original code for the tween
local TweeningService = game:GetService("TweenService") local partChanges = { Position = Vector3.new(-40, 59.25, 0) } local TweenInformation = TweenInfo.new( 1, -- Tween length Enum.EasingStyle.Bounce, -- Easing Style Enum.EasingDirection.Out, -- Easing Direction 3, -- Repitition time true, -- Reverse? 3 -- delay ) local tween = TweeningService:Create(game.Workspace.Crush,TweenInformation,partChanges) wait(1) tween:Play()
I tried this... But, it stills has the Bounce animation for both In and Out Directions
local TweeningService = game:GetService("TweenService") local partChanges = { Position = Vector3.new(-40, 59.25, 0) } local TweenInformation = TweenInfo.new( 1, -- Tween length Enum.EasingStyle.Bounce, -- Easing Style Enum.EasingDirection.Out, -- Easing Direction 3, -- Repitition time true, -- Reverse? 3, -- delay 1, -- Tween length Enum.EasingStyle.Sine, Enum.EasingDirection.In, 3, true, 2 ) local tween = TweeningService:Create(game.Workspace.Crush,TweenInformation,partChanges) wait(1) tween:Play()
You're not supposed to put In and Out in a single TweenInfo.
In:
local TweeningService = game:GetService("TweenService") local partChanges = { Position = Vector3.new(-40, 59.25, 0) } local TweenInformation = TweenInfo.new( 1, -- Tween length Enum.EasingStyle.Bounce, -- Easing Style Enum.EasingDirection.Out, -- Easing Direction 3, -- Repitition time true, -- Reverse? 3 -- delay ) local tween = TweeningService:Create(game.Workspace.Crush,TweenInformation,partChanges) wait(1) tween:Play()
Out:
local TweeningService = game:GetService("TweenService") local partChanges = { Position = Vector3.new(-40, 59.25, 0) } local TweenInformation = TweenInfo.new( 1, -- Tween length Enum.EasingStyle.Sine, -- Easing Style Enum.EasingDirection.In, -- Easing Direction 3, -- Repitition time true, -- Reverse? 2 -- delay ) local tween = TweeningService:Create(game.Workspace.Crush,TweenInformation,partChanges) wait(1) tween:Play()
Combined:
local TweeningService = game:GetService("TweenService") local partChanges = { Position = Vector3.new(-40, 59.25, 0) } local TweenInformation = TweenInfo.new( 1, -- Tween length Enum.EasingStyle.Bounce, -- Easing Style Enum.EasingDirection.Out, -- Easing Direction 3, -- Repitition time true, -- Reverse? 3 -- delay ) local tween = TweeningService:Create(game.Workspace.Crush,TweenInformation,partChanges) wait(1) tween:Play() TweenInformation = TweenInfo.new( 1, -- Tween length Enum.EasingStyle.Sine, -- Easing Style Enum.EasingDirection.In, -- Easing Direction 3, -- Repitition time true, -- Reverse? 2 -- delay ) tween = TweeningService:Create(game.Workspace.Crush,TweenInformation,partChanges) wait(1) tween:Play()