I've been reading up on Network Ownership
lately, and I know that the network owner of a part is the machine that simulates that part's physics.
My question is, if I set the network owner of something to a player, will that player be able to control that object in a local script and have it replicate?
For example, if I have a cannon and set the network owner to the player controlling the cannon, can that cannon be completely controlled by that player in a local script
despite filtering enabled because they are the network owner?
Short answer: Yes. This allows for exploiting and users sending bad data to the server.
Long answer: Quenty's article.