Alright so I have this script, but when I try to test in studio, the game freezes and this call stack bar shows up. It points to this script, it also asks me to break or kill the script. I don't know what is wrong please help lol.
local plr = game.Players.LocalPlayer local mouse = plr:GetMouse() local key = "f" local sound = game.Workspace:WaitForChild("pickup") local playerGui = plr:WaitForChild("PlayerGui") local inventory = playerGui:WaitForChild("Inventory") local InvService = require(inventory.InventoryService) local PickupImage = "http://www.roblox.com/asset/?id=1476363789" spawn(function() while wait() do if mouse.Target then if mouse.Target:FindFirstChild("item") then mouse.Icon = PickupImage else mouse.Icon = "" end else mouse.Icon = "" end end end) mouse.KeyDown:connect(function(k) if k:lower() == key then if mouse.Target then if mouse.Target:FindFirstChild("item") then local result = InvService.addOneItem(mouse.Target.Name) if result then sound:Play() game.ReplicatedStorage.Events.dest:FireServer(mouse.Target) end end end end end)