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[SOLVED] Any way to prevent text from shaking?

Asked by 6 years ago
Edited 6 years ago

So I have this text label and the text in the label shows a timer like this min:sec:hundredths. But the text in the label shakes because the size of the characters in the text are different. I've seen games like Speed Run 4 where there is a timer and the text doesn't shake. Is there any way to fix this?

01players = game:GetService("Players")
02runs = game:GetService("RunService")
03ended = false
04start = nil
05totaltime = nil
06stage = 0
07repeat runs.RenderStepped:Wait() until players.LocalPlayer
08plr = players.LocalPlayer
09repeat runs.RenderStepped:Wait() until workspace:WaitForChild("Data"):WaitForChild(plr.UserId):WaitForChild("Stage").Value ~= 0
10function start()
11local starttime = tick()
12local ttime = nil
13local undersec = nil
14local sec = nil
15local min = nil
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This has nothing to do with changing text. Don't post free models. User#19524 175 — 6y
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I think its in the property of the text that something could be changed killer08932 149 — 6y
1
use a monospaced font fanofpixels 718 — 6y
0
Ok it worked :) killer08932 149 — 6y

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