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How do I move a part welded to another part?

Asked by 5 years ago

I have made a glider that is welded to the character's head. The script runs, the glider is on the face of the player but I want it to be about 6 studs high. When I make the glider move up with script, it moves the whole player 6 studs high so I wanted the player to fall from a height and after a few seconds the glider spawns over the head causing it to be over the player's head but it still goes directly in the player's head

game.Players.PlayerAdded:Connect(function(plr)
    repeat wait()until plr.Character
    repeat wait()until plr.Character.Parent == workspace.FlightModel
    repeat wait()until plr.Character.Parent == workspace
    print("Exited")
    for _, descendant in pairs(game.ServerStorage:GetDescendants())do
        if descendant:IsA("Model") and descendant.Name == "DefaultGlider" then
            print("GliderFound")
            if descendant.Handle.Purchased.Value == true and    descendant.Handle.Equipped.Value == true then
                print("GliderAvailable")
                local GliderClone = descendant:Clone()
                for name, child in pairs(GliderClone:GetChildren())do
                    child.Anchored = true
                    print("CloneAnchored")
                    GliderClone.Parent = workspace
                    GliderClone:MoveTo(plr.Character.Head.Position)

                    local weld = Instance.new("Weld")
                    weld.Parent = GliderClone.Handle
                    weld.Part0 = GliderClone.Handle
                    weld.Part1 = plr.Character.Head
                    for name, child in pairs(GliderClone:GetChildren())do
                        child.Anchored = false
                    end
                    print("GliderVisible")
                end
            end
        end 
    end
end)

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Answered by 5 years ago
Edited 5 years ago

It seems u have a couple of options, either maintaining the weld and do a a tween or loop for example to change the weld's C0, or delete the weld, and make it so that the hat stays still for a second by anchoring it for example, and then move it to the position u want it to move close to the character's head with a BodyMover like BodyPosition and then weld it again

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It still has the same outcome FirezoneGamez 155 — 5y
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