Hey,
How could i get the "look at" angle of a certain part's surface? Imagine if I could just do this:
local rotation = part.Left.LookAt
And it would return me a Vector3 with the direction that surface is facing.
Any idea of how to do this?
Okay so i think i know this.
U do dis:
local rotation = part.CFrame.rightVector*(-1)
CFrame has dis 3 directions, the upVector the lookVector and the rightVector. To get the remaining 3 directions i think u just have to multiply by -1