I am making a health bar but the problem is the current health is a float and when the player gets damaged it shows a very large float number with many numbers, So I tried flooring it but the error in the title popped up
LocalScript:
local label = script.Parent local Humanoid = game.Players.LocalPlayer.Character.Humanoid while true do wait(0.2) local math = ( Humanoid.Health / Humanoid.MaxHealth ) label.Text = math.floor(Humanoid.Health).."/"..Humanoid.MaxHealth label.Parent.Health.Size = UDim2.new(Humanoid.Health/Humanoid.MaxHealth,0,1,0) end