I am trying to make my own death animations, but the problem is I don't know how I would make the player not become individual parts. Is it possible?
You can disable the humanoid's death state:
humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, false) --this will prevent the character parts from falling. However, the player will still have the ability to walk. To counter this you can set the humanoid's walkspeed to 0 --example: huumanoid.Died:Connect(function() humanoid.WalkSpeed = 0 end)