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How to calculate the falling position of a part's velocity?

Asked by 5 years ago
Edited 5 years ago

Eg. It looks like something like this: https://devforum.roblox.com/t/how-to-model-trajectory-with-beams/62717

There would be a part. With velocity (50,50,0) What would be the forumla to calculate the position it will fall and the hit the ground. (This might collide with other parts. Such as the baseplate, or even walls).

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As you can see. There's already been a formula in the link I gave. But it is not the complete answer. It is only meant for attachments. Which Position is Vector0 (or Vector3.new(0,0,0)) magicguy78942 238 — 5y
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A Vector0? lol. Vector3's have a property called Magnitude, so @OP you could do Part.Velocity.Magnitude User#19524 175 — 5y
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Could you :PathWaypoint something like this? ABK2017 406 — 5y

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