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Fireball Spread Effect Help?

Asked by 5 years ago

Good morning/afternoon/evening, ladies and gentlemen.

I'm trying to create a fireball in which breaks into smaller fireballs upon impact against a hard feature being cancollide = true and anchored = true. The fireball scripts works as far as generating a fireball in front where my torso front position is facing perfectly. However, the spread effect is where I'm having some troubles. All suggestions and recommendations are welcome. Thank you, for your time.

local function GenerateFireball(Location, Direction, Length) -- CFrame, Vector3, Int
    local NewFireball = BaseFireball:Clone()
    NewFireball.CFrame = Location
    NewFireball:WaitForChild('Force').Velocity = Direction * 100
    NewFireball.Parent = workspace

    delay(Length, function()
        NewFireball:Destroy()
    end)

    local Debounce = false

    NewFireball.Touched:Connect(function(Part)
        if not Debounce then
            if Players:GetPlayerFromCharacter(Part.Parent) and Players:GetPlayerFromCharacter(Part.Parent).Character ~= Creator then
                Debounce = true
                local Humanoid = Part.Parent:FindFirstChild('Humanoid')
                Humanoid.Health = Humanoid.Health - (Humanoid.MaxHealth / 3)
             elseif Part.Anchored  == true and Part.CanCollide == true then
                for i=1,10 do
                local part = BaseFireball:clone()
                part.Parent = workspace
                part.Position = BaseFireball.Position
                BaseVelocity:clone().Parent = part
                part.Size = Vector3.new(0.5,0.5,0.5)
                part.CFrame = BaseFireball.CFrame
                --part.BodyVelocity.MaxForce = Vector3.new(1e8,0,1e8)
                --part.ParticleEmitter.LockedToPart = false
                part.BaseVelocity = Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
                part.Parent = game.Workspace
                game.Debris:AddItem(part,1)
                end

                wait(1)
                Debounce = false
            end
        end
    end)
end

~ sparkevin

0
clone is deprecated use Clone. Find it funny how you use it correctly once then the next you use the deprecated version. User#19524 175 — 5y

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