I was wondering if there was a way to raycast the part directly under the players character ( using head as x,y axis),
I tried to use the raycasting tutorial as a basis (
ray = game.players.localplayer.character.head.position, vector3.new(0,-5,0)
( errors because I just wrote this example for the thread)
but It wouldnt work, it would shoot a few feet infront of the player or something like that. I was wondering if anyone could help me :)