This is what I tried but the model teleports to a place It cannot be found
local glider = game.Workspace.DefaultGlider:Clone() wait (2) glider:MoveTo(Vector3.new(game.Players.LocalPlayer.Character.Head.CFrame * CFrame.new(0,5,0)))
Thing is: You can't a construct a Vector3 with a CFrame, and you haven't set the parent of the glider
Also, I recommend using SetPrimaryPartCFrame, since MoveTo has collision detection and will position the part above a part, if a part is in the way.
You should note that SetPrimaryPartCFrame can only be used when the Primary part is set, else it'll error. You should preset it in studio
local glider = workspace.DefaultGlider:Clone() wait(2) glider:SetPrimaryPartCFrame(game.Players.LocalPlayer.Character.Head.CFrame * CFrame.new(0, 5, 0)) glider.Parent = workspace
I recommend Using 'Cframe.new' instead of 'Vector3.new'
If that model is supposed to be a ncp then use their torso with
torso.CFrame = CFrame.new(X,Y,Z)
local glider=workspace.DefaultGlider:Clone(); wait(2) glider:MoveTo(game.Players.LocalPlayer.Character.Head.Position+Vector3.new(0,5,0));
Try this