The Title is explaining, I sometimes see that the PlayerAdded event only works when a Player joins, but doesn't when a Player resets, how can I change it so that I can use the PlayerAdded function but like a GUI or Tool gets added back into the Player's PlayerGui or Backpack on reset?
What you are looking for is the CharacterAdded
event. Here is a bit of sample code for you:
game.Players.PlayerAdded:connect(function(player) player.CharacterAdded:connect(function(character) -- What you want to happen when the player respawns. end) end)