My countdown script won't even show the numbers, am I doing something wrong?
Asked by
6 years ago Edited 6 years ago
Hi there, i'm a relativity new scripter and have seem to have hit a wall on this script. I have had many attempts to try and overcome this issue, yet nothing seems to work. Any help would be appreciated and useful notes will be bellow.
01 | local Counting = game.StarterGui.CountDown.Frame |
03 | Counting.Three.Visible = true |
07 | Counting.Three.Visible = false |
09 | Counting.Two.Visible = true |
13 | Counting.Two.Visible = false |
15 | Counting.One.Visible = true |
19 | Counting.One.Visible = false |
21 | Counting.Go.Visible = true |
25 | Counting.Go.Visible = false |
27 | Counting.Parent.Enabled = false |
notes:
-this is in a local script.
-this is after an activation script (I have tried without it disabled, making it enabled at the start without a trigger script yet it still didn't work).
-The count down is a located in game.workspace.starterGui.ScreenGui.ButtonFrame2.TextButton.Counting (script name)
-It activates numbers in a starter gui that are text labels from
game.workspace.StarterGui.CountDown.Frame.Three/Two/One/Go (text label names)
-no errors in the output
That's about it I think, I've probably missed out something major but thanks for any answers, it would help a lot.
edit: miss wording leading to things sounding weird