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Works in the roblox studio, but not in real game roblox game, or sever?

Asked by 5 years ago

Works in studio, but not real game, I am pretty novice on roblox dev, so i have no idea how to fix this.

position = script.Parent.Position local frame = Instance.new("CFrameValue") frame.Name = "OriginCFrame" frame.Value = script.Parent.CFrame frame.Parent = script.Parent

local object = Instance.new("ObjectValue") object.Value = script.Parent

seat = script.Parent seat.Direction.cframe = seat.CFrame

function onSitUp(child, hopper, gui, plane) if child.Parent == nil then if seat.DropOnJump.Value == true then seat.Direction.maxTorque = Vector3.new(0,0,0) seat.Thrust.maxForce = Vector3.new(0,0,0) end hopper.Parent = script hopper.Active = false gui.Parent = script script.Parent.Locked = false script.Parent.Parent = game.Workspace if seat.EngineSound.Value > 0 then seat["EngineSound".. seat.EngineSound.Value].SoundScript.Disabled = true end end end

function onChildAdded(part) if part.className == "Weld" then local torso = part.Part1 if torso ~= nil then

        local char = torso.Parent
        local player = game.Players:GetPlayerFromCharacter(char)
        if player ~= nil then
            local hopper = script["Aircraft"]
            hopper.Parent = player.Backpack
            local GUI = script["Controls"]
            GUI.Parent = player.PlayerGui
            part.AncestryChanged:connect(function(child) onSitUp(child, hopper, GUI, script.Parent) end) 
            if seat.Speed.Value < seat.MinSpeed.Value then
                seat.Speed.Value = seat.MinSpeed.Value
            end
            if seat.EngineSound.Value > 0 then
            seat["EngineSound".. seat.EngineSound.Value].Pitch = seat["EngineSound".. seat.EngineSound.Value].BasePitch.Value/100
            seat["EngineSound".. seat.EngineSound.Value].SoundScript.Disabled = false
            end
        end

        local parent = torso.Parent
        if parent ~= nil then
            script.Parent.Locked = true
            script.Parent.Parent = parent
        end
    end
end

end

seat.ChildAdded:connect(onChildAdded)

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A percentage of the script is not in script format, if you click the LUA button it will give you 2 lines, inside of the lines is the script. OkxieCorey 125 — 5y
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It is not called LUA it is called Lua. LUA means Love U Always, and there is no Love U Always button here's User#19524 175 — 5y
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If something works in studio, but not in a test server or in game, it is usually because you didn't take in count that some stuff only happens client sided or server sided and that it remains invisible or unchanged for the other. It can also be that you didn't take a certain latency between server and client in count, so something exists already for the server, but the client copies this later on. HarrySnotte 7 — 5y

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