So I am having trouble with script that will play animation when equipped.The animation without tool plays fine and on players screen it looks fine too but to other players it looks like everything animates except right arm with the tool. Here is the Local script that plays animation:
local tool = script.Parent local anim = tool.Animation local plr = game.Players.LocalPlayer local char = workspace:WaitForChild(plr.Name) local hum = char:WaitForChild("Humanoid") local track = hum:LoadAnimation(anim) track.Priority = Enum.AnimationPriority.Movement tool.Equipped:connect(function() track:Play() end) tool.Unequipped:connect(function() track:Stop() end)
Anyone knows whats the problem is?
Is the animation's priority "Action"? If not go to the animation editor go to the Edit tab then click Set Priority then click action and re-publish it.
make sure you have a right animation for it, or if all else fails, use a animation ID system