Camera.CoordinateFrame = Camera.CoordinateFrame * CFrame.Angles(math.random(-10, 10)/5000, math.random(-10, 10)/5000, math.random(-10, 10)/5000)
Thats my current script
heres what it looks like
https://gyazo.com/da46328a744ce3a8a8a7e079557368b8
how would I make it more smooth like this
https://gyazo.com/3262013c8449ddcdffcb1ebdbc94c622
Is this perhaps to your liking?
local Camera = workspace.CurrentCamera game:GetService("RunService").RenderStepped:Connect(function() Camera.CFrame = Camera.CFrame * CFrame.Angles(Random.new():NextInteger(-10, 10) / 1750, Random.new():NextInteger(-10, 10) / 1750, Random.new():NextInteger(-10, 10) / 1750) end)
Someone pls help. Im trying to get it so its always like in the same spot and so that it doesnt shake off to another place. like idk how to explain it