I am trying to make it so every 10 levels the player's max stamina goes up by half.
Code:
--//Services local ReplicatedStorage = game:GetService('ReplicatedStorage') local ServerStorage = game:GetService('ServerStorage') local ServerScriptService = game:GetService('ServerScriptService') local DataStoreService = game:GetService('DataStoreService') local Players = game:GetService('Players') --//Variables local Level = DataStoreService:GetDataStore('Level') local EXP = DataStoreService:GetDataStore('EXP') local AEXP = DataStoreService:GetDataStore('AEXP') local SkillPoints = DataStoreService:GetDataStore('SkillPoints') local Stamina = DataStoreService:GetDataStore('Stamina') local MaxStamina = DataStoreService:GetDataStore('MaxStamina') --//Coding function SaveData(DataName, PlayerId, Value) DataStoreService:GetDataStore(DataName):SetAsync(PlayerId, Value) end game.Players.PlayerAdded:Connect(function(Player) local PlayerStats = Instance.new('Folder') PlayerStats.Name = 'PlayerStats' PlayerStats.Parent = Player local PlayerLevel = Instance.new('IntValue') PlayerLevel.Value = Level:GetAsync(tostring(Player.UserId)) or 1 PlayerLevel.Name = 'PlayerLevel' PlayerLevel.Parent = Player:WaitForChild('PlayerStats') local PlayerEXP = Instance.new('NumberValue') PlayerEXP.Value = EXP:GetAsync(tostring(Player.UserId)) or 0 PlayerEXP.Name = 'PlayerEXP' PlayerEXP.Parent = Player:WaitForChild('PlayerStats') local PlayerEXPN = Instance.new('IntValue') PlayerEXPN.Value = AEXP:GetAsync(tostring(Player.UserId)) or 100 PlayerEXPN.Name = 'EXPNeeded' PlayerEXPN.Parent = Player:WaitForChild('PlayerStats') local PlayerSkillPoints = Instance.new('IntValue') PlayerSkillPoints.Value = SkillPoints:GetAsync(tostring(Player.UserId)) or 0 PlayerSkillPoints.Name = 'PlayerSkillPoints' PlayerSkillPoints.Parent = Player:WaitForChild('PlayerStats') local PlayerStamina = Instance.new('IntValue') PlayerStamina.Value = Stamina:GetAsync(tostring(Player.UserId)) or 100 PlayerStamina.Name = 'PlayerStamina' PlayerStamina.Parent = Player:WaitForChild('PlayerStats') local PlayerMaxStamina = Instance.new('IntValue') PlayerMaxStamina.Value = MaxStamina:GetAsync(tostring(Player.UserId)) or 100 PlayerMaxStamina.Name = 'PlayerMaxStamina' PlayerMaxStamina.Parent = Player:WaitForChild('PlayerStats') PlayerEXP.Changed:Connect(function() if Player.PlayerStats:WaitForChild('PlayerEXP').Value >= Player.PlayerStats:WaitForChild('EXPNeeded').Value then if Player.PlayerStats:WaitForChild('PlayerLevel').Value == 1000 then return end PlayerLevel.Value = PlayerLevel.Value + 1 PlayerEXPN.Value = PlayerEXPN.Value + (PlayerEXPN.Value / 10) PlayerEXP.Value = 0 PlayerSkillPoints.Value = PlayerSkillPoints.Value + 2 PlayerMaxStamina.Value = PlayerMaxStamina.Value + (PlayerMaxStamina.Value / 2) PlayerStamina.Value = PlayerMaxStamina.Value SaveData('Level', Player.UserId, PlayerLevel.Value) SaveData('EXP', Player.UserId, PlayerEXP.Value) SaveData('AEXP', Player.UserId, PlayerEXPN.Value) SaveData('SkillPoints', Player.UserId, PlayerSkillPoints.Value) SaveData('PlayerStamina', Player.UserId, PlayerStamina.Value) SaveData('MaxStamina', Player.UserId, PlayerMaxStamina.Value) else SaveData('Level', Player.UserId, PlayerLevel.Value) SaveData('EXP', Player.UserId, PlayerEXP.Value) SaveData('AEXP', Player.UserId, PlayerEXPN.Value) SaveData('SkillPoints', Player.UserId, PlayerSkillPoints.Value) SaveData('PlayerStamina', Player.UserId, PlayerStamina.Value) SaveData('MaxStamina', Player.UserId, PlayerMaxStamina.Value) end SaveData('Level', Player.UserId, PlayerLevel.Value) SaveData('EXP', Player.UserId, PlayerEXP.Value) SaveData('AEXP', Player.UserId, PlayerEXPN.Value) SaveData('SkillPoints', Player.UserId, PlayerSkillPoints.Value) SaveData('PlayerStamina', Player.UserId, PlayerStamina.Value) SaveData('MaxStamina', Player.UserId, PlayerMaxStamina.Value) end) end) game.Players.PlayerRemoving:Connect(function(Player) SaveData('Level', Player.UserId, Player.PlayerStats.PlayerLevel.Value) SaveData('EXP', Player.UserId, Player.PlayerStats.PlayerEXP.Value) SaveData('AEXP', Player.UserId, Player.PlayerStats.PlayerEXPN.Value) SaveData('SkillPoints', Player.UserId, Player.PlayerStats.PlayerSkillPoints.Value) SaveData('PlayerStamina', Player.UserId, Player.PlayerStats.PlayerStamina.Value) SaveData('MaxStamina', Player.UserId, Player.PlayerStats.PlayerMaxStamina.Value) end)
make max stamina equal Level divided by 10 multiplied by the current max stamina