Error: ServerScriptService.Script:20: bad argument #2 to 'random' (interval is empty)
I am trying to make it so it spawns random blocks if the depth is inbetween their maxdepth and minimumdepth
local material = game.ReplicatedStorage:WaitForChild("Blocks"):GetChildren() local dt = {} function makeMine(m,a) for i = a,1,-1 do wait() for i,v in pairs(m:GetChildren()) do if v:IsA("BasePart") then if v.Name ~= "Spawned" then tick() local depth = v.Position.Y local dt = {} for i,x in pairs(game.ReplicatedStorage.Blocks:GetChildren()) do if x.MaxDepth.Value > depth then if x.MinimumDepth.Value < depth then table.insert(dt,x.Name) end end end local random2 = dt[math.random(1,#dt)] local randomx = game.ReplicatedStorage.Blocks:FindFirstChild(random2) local n = v:Clone() n.Parent = m n.Position = v.Position - Vector3.new(0,v.Size.Y,0) n.BrickColor = randomx.BColor.Value n.Material = randomx.BMat.Value v.Name = "Spawned" end end end end end while true do workspace.Mine:Destroy() local m = game.ReplicatedStorage.Mine:Clone() m.Parent = workspace makeMine(m,15) wait(160) end