I am making a game which involves me to have a animation when the tool isn't used when its equipped. However while I have gotten the equipping animation down when I unequip the tool it wont stop. In the output it says "attempt to call a nil value." Again I'm not wanting a remodel of the script I want to know how to fix it.
The script:
local deb= false local timeLength= 1 local photographer = game.Players.LocalPlayer local AnimationID = script.ID.Value local tool = script.Parent Humanoid = photographer.Character.Humanoid function onActivation() if deb == false then deb = true Humanoid.WalkSpeed = 0 game.ServerScriptService.Events.AddPhotos:FireServer() local animation = Instance.new("Animation") animation.Name = "Shoot" animation.Parent = photographer animation.AnimationId = "http://www.roblox.com/Asset?ID=2225545721" local animTrack = Humanoid:LoadAnimation(animation) animTrack:Play() wait(0.4) animTrack:Destroy() Humanoid.WalkSpeed = 16 wait(1) deb = false else end end function onEquipped() local anim = Instance.new("Animation") anim.Name = "Idle" anim.AnimationId = "rbxassetid://"..AnimationID local h = Humanoid:LoadAnimation(anim) h:Play() function unEquipped() h:Stop() end end script.Parent.Equipped:Connect(onEquipped) script.Parent.Unequipped:Connect(unEquipped) script.Parent.Activated:Connect(onActivation)
If anyone knows the reason can you please help. Thanks.
Stop isn’t a valid member of animation, the AminationTrack has the Stop function.