I want to make my animation wait for a couple of seconds after I input my key. But when I tried using wait(number here) it kinda worked.. So when i input my key it waits a couple seconds, and then if you click multiple times during the wait it makes it so that it plays the animation multiple times. Here's the code below.
local plr = game.Players.LocalPlayer local char = plr.Character or plr.CharacterAdded:wait() local canattcak = script:WaitForChild("CanAttack") local larm = char:WaitForChild("LeftHand") local rarm = char:WaitForChild("RightHand") local hum = char.Humanoid player = game.Players.LocalPlayer mouse = player:GetMouse() animation1 = script:WaitForChild("Animation1") animation2 = script:WaitForChild("Animation2") enabled = true mouse.Button2Down:connect(function() local choose = math.random(1,2) if choose == 1 then enabled = false canattcak = true local animationTrack = player.Character.Humanoid:LoadAnimation(animation1) animationTrack:Play() wait(1) canattcak = false enabled = true elseif choose == 2 then mouse.Button2Down:connect(function() enabled = false canattcak = true local animationTrack = player.Character.Humanoid:LoadAnimation(animation2) animationTrack:Play() wait(1) canattcak = false enabled = true end) end end)
This one may work for you...
local plr = game.Players.LocalPlayer local char = plr.Character or plr.CharacterAdded:wait() local canattcak = script:WaitForChild("CanAttack") local larm = char:WaitForChild("LeftHand") local rarm = char:WaitForChild("RightHand") local attacking = false local hum = char.Humanoid player = game.Players.LocalPlayer mouse = player:GetMouse() animation1 = script:WaitForChild("Animation1") animation2 = script:WaitForChild("Animation2") enabled = true mouse.Button2Down:connect(function() if attacking == false then local choose = math.random(1,2) if choose == 1 then enabled = false canattcak.Value = true attacking = true local animationTrack = player.Character.Humanoid:LoadAnimation(animation1) animationTrack:Play() wait(1) attacking = false canattcak.Value = false enabled = true elseif choose == 2 then enabled = false canattcak.Value = true attacking = true local animationTrack = player.Character.Humanoid:LoadAnimation(animation2) animationTrack:Play() wait(1) attacking = false canattcak.Value = false enabled = true end end end)