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1

This door opens for everyone not just the people in the list. Any idea why?

Asked by 6 years ago
                            --<tkcmdr>--

local door = script.Parent
local bool = true
local bool2 = true
local clearance = {
    ["[SCP] Card-Omni"] = true, 
    ["[SCP] Card-L5"] = true, 
    ["[SCP] Card-L4"] = true,
    ["[SCP] Card-L3"] = true,
    ["[SCP] Card-L2"] = false,
    ["[SCP] Card-L1"] = false,
    ["[SCP] MTF Access Card"] = false,
    ["[SCP] O5-2 Access Card"] = true,
    ["[SCP] ET Card"] = false,
    ["[SCP] Card-Dev"] = true
}

function openDoor()
    script.Parent.DoorOpen:play()
    for i = 1,(door.Size.z / 0.12) do
        door.CFrame = door.CFrame - (door.CFrame.lookVector * 0.12)
        wait()
                end
    door.Transparency = 1
            for i,v in pairs(door:GetChildren()) do
                if v:IsA("Decal") then
                    v.Transparency = 1
        end
    end
    wait(3)
    door.Transparency = 0
            for i,v in pairs(door:GetChildren()) do
                if v:IsA("Decal") then
                    v.Transparency = 0
                end
            end
    script.Parent.DoorClose:play()
    for i = 1,(door.Size.z / 0.12) do
        wait()
        door.CFrame = door.CFrame + (door.CFrame.lookVector * 0.12)
        end
    end

script.Parent.Parent.Door.touched:connect(function(hit)
    if hit.Parent:FindFirstChild('Humanoid') and bool then
        local plr = workspace[hit.Parent.Name]
        local player = game.Players:GetPlayerFromCharacter(plr)
        if player.Name == "tictac67" or "tolly67" or "MINECRAFT_LOLBUILDZ" then
            bool = false
            script.Parent.AccessGranted:Play()
            openDoor()
            wait(1)
            bool = true
        elseif player.Name ~= "tictac67" or "tolly67" or "MINECRAFT_LOLBUILDZ" and bool2 then
            bool2 = false
            script.Parent.AccessDenied:play()
            wait(1)
            bool2 = true
        end
    end
end)

0
This is a common problem. I recommend learning a bit more about or/and statements. User#21908 42 — 6y

2 answers

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1
Answered by 6 years ago

The problem is in your if statements. When you are using or you are forgetting that it is a whole new check system. Let me explain with a little code:

--here is an if statement:
if player.Name == "Name" then -- this works
--let's create a new if statement but this time with two names
if player.Name == "Name" or "Name2" then -- this always lets the player through.
-- Why?!?! ugh this is so frustrating

The reason is that when you use or you are in essence creating a new if statement. It is like saying:

if "Name2" then

and that will always pass. Why? Because a string is truthy. It is not false or nil and seems true to the if statement because it exists. What you will need to do is:

if player.Name == "Name" or player.Name == "Name2" then

and it works. There is a problem though. If you have a lot of names this will take forever to write and will look extremely ugly. I recommend having a table of names and looping through it. Here is the function I use:

local admins = {"Name1", "Name2"}
local function isAdmin(plr)

    for i,v in pairs(admins) do

        if v == plr.Name then

            return true

        end

    end

    return false

end
if isAdmin(player) then
-- this is a cleaner way to do it when you have a lot of names. Maybe not so worth it if you have two names. But three and beyond can benefit. 

Hope this helps and have a great day scripting!

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-1
Answered by
Oficcer_F 207 Moderation Voter
6 years ago

As far as I am concerned, more then 1 "or" statement doesn't work... Correct me if I am wrong, but I am pretty sure. So line 49 and 55 are not working.

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