19BE7278 is just an example, it can be a lot more. Don't know the official names for these.
Or if anyone knows how to do it before I got that value;
function GetColor()
local PlayerColours = {
BrickColor.new("Bright red"), BrickColor.new("Bright blue"), BrickColor.new("Earth green"), BrickColor.new("Bright violet"), BrickColor.new("Bright orange"), BrickColor.new("Bright yellow"), BrickColor.new("Light reddish violet"), BrickColor.new("Brick yellow"),
}
local GetNameValue = CurrentText
function GetChatColour(Name) return PlayerColours[GetNameValue(Name) + 1] end
function GetNameValue(Name) local Length = #Name local Value = 0 for Index = 1, Length do local CharacterValue = string.byte(string.sub(Name, Index, Index)) if (Length - Index + 1) % 4 < 2 then Value = Value + CharacterValue else Value = Value - CharacterValue end end return Value % 8 end
return GetChatColour end
Later on
NewColor = GetColor() print("1") print(NewColor) print("2") print(NewColor.Color)
I'm assuming you mean HEX RGB colors? Like what are used in CSS for styling things?
If you have a sequence that is 8 long, it's most likely RGBA or ARGB (A being "alpha", or opacity; 1 - transparency = alpha). Color3's / BrickColor's don't support alpha so in this context it would be difficult to do that..
Where for instance #87CEFA is X11's "Light sky blue"?
Lua has a tonumber
function which accepts a base.
function hexToColor3(hex) if hex:sub(1,1) == "#" then hex = hex:sub(2); end if #hex == 3 then hex = hex:sub(1,1):rep(2) .. hex:sub(2,2):rep(2) .. hex:sub(3,3):rep(2); end local R = tonumber(hex:sub(1,2),16); local G = tonumber(hex:sub(3,4),16); local B = tonumber(hex:sub(5,6),16); return Color3.new(R/255,G/255,B/255); end
In the future, use the Lua button to format your Lua code so that it is reasonable to read.
function hexToColor3(hex) if hex:sub(1,1) == "#" then hex = hex:sub(2); end if #hex == 3 then hex = hex:sub(1,1):rep(2) .. hex:sub(2,2):rep(2) .. hex:sub(3,3):rep(2); end local R = tonumber(hex:sub(1,2),16); local G = tonumber(hex:sub(3,4),16); local B = tonumber(hex:sub(5,6),16); return Color3.new(R/255,G/255,B/255); end
attempt to index local 'hex' (a function value)
Which I called like;
NewColor = GetColor() NewColor3 = hexToColor3(NewColor)
NewColor is the hex.?