I'm trying to make an equip and un-equip system for my RPG that works in FE. I've used RemoteEvents and it works when you press play in studio(of course it does) however when I press test it doesn't and the server doesn't report any errors regarding it. Here are the scripts:
Local Script
local player = game.Players.LocalPlayer local inv = player.PlayerGui.MainGUI.Menu.Holder.Inventory:WaitForChild("Main") function onClicked() if script.Parent.Parent.Equipped.Value == false then script.Parent.Parent.Parent.WeaponName.Value = script.Parent.Parent.Name for index, name in pairs(player.Weapons.WeaponName:GetChildren()) do name.Name = script.Parent.Parent.Name end for index,spot in pairs(inv:GetChildren()) do if spot.Name == spot.Parent.WeaponName.Value then game.ReplicatedStorage.Equip:FireServer() spot.Equipped.Value = true spot.TextButton.Text = "Un-equip" for index, weapon in pairs(player.Character.Equipped:GetChildren()) do player.PlayerGui.Combat.Weapon.Value = weapon end elseif spot.Name ~= spot.Parent.WeaponName.Value then spot.Equipped.Value = false spot.TextButton.Text = "Equip" end end elseif script.Parent.Parent.Equipped.Value == true then for index,spot in pairs(inv:GetChildren()) do game.ReplicatedStorage.UnEquip:FireServer() spot.Equipped.Value = false game.Players.LocalPlayer.PlayerGui.Combat.Weapon.Value = nil spot.TextButton.Text = "Equip" script.Parent.Parent.Parent.WeaponName.Value = "N/A" for index, name in pairs(player.Weapons.WeaponName:GetChildren()) do name.Name = "N/A" end end end end script.Parent.MouseButton1Click:connect(onClicked)
Script
game.ReplicatedStorage.Equip.OnServerEvent:Connect(function(player) for index, weapons in pairs(player.Character.Equipped:GetChildren()) do weapons:Destroy() end for index, chosen in pairs(game.ReplicatedStorage.WeaponFile:GetChildren()) do for index, name in pairs(player.Weapons.WeaponName:GetChildren()) do if chosen.Name == name.Name then local Scythe = chosen.Scythe Scythe.Parent = player.Character.Equipped local weld = Instance.new("Weld") weld.Part0 = player.Character.Ring weld.Part1 = Scythe.Part weld.Parent = Scythe.Part end end end end)