I have a global clock always ticking in Workspace. The problem is whenever the clock (A string value) updates I want it to update to all players in the server at the same time. I tried with events but the mess I did is way confusing what's the best option I have to update all players values at the same time?
In a local script add the listener .Changed to the string value.
.Changed fires every time the instance it's connected to changes.