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Gui will not appear in round script?

Asked by 6 years ago

This is a round script which works in solo play but the gui will not appear when i launch a server but it does teleport my player in the correct time. Script in ServerScriptService

local Int = game:GetService("ReplicatedStorage"):WaitForChild("Int")



game.ReplicatedStorage.Intermis.OnServerEvent:Connect(function(player, rob, text, tim)
while true do   
            Int.Value = Int.Value - 1
            wait(1)
    if Int.Value == 0 then
        for _,player in pairs (game.Players:GetPlayers()) do        
            if player.Character then            
            player.Character:MoveTo(Vector3.new(game.Workspace.tele.Position))
                end
            end
        end
    end
end)


game.ReplicatedStorage.gui:FireClient(Int)

LocalScript in StarterGui

local inter = game:GetService("ReplicatedStorage")
local bui = game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui")

game.ReplicatedStorage.gui.OnClientEvent:Connect(function(gob )
local Int = game:GetService("ReplicatedStorage"):WaitForChild("Int")

while wait(1) do
    bui.Intermission.TextLabel.Text = "Intermission = "..Int.Value



    end
end)




inter:WaitForChild("Intermis"):FireServer(script.Parent.TextLabel, script.Parent.time)

0
Because for FireClient you need to specify the player to fire it to. So get the player and add a player argument as the first argument, and do NOT pass it to OnClientEvent. User#19524 175 — 6y
0
Do i not pass the player argument to the onclientevent or do i get rid of the onclientevent? poopstermaniac 1 — 6y

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