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[ANSWERED] Selection boxes for GUI Organization?

Asked by
bobder2 135
10 years ago

So I'm making a GUI based game, Currently I've got my organization set up like this:

StarterGui
    ScreenGui
        MainGameGui (Frame, The rest of my GUI is inside this.)
        Settings(SelectionBox)
        Assets(SelectionBox)
        Colors(SelectionBox)

Inside of the selection boxes are things related to the name, for instance, my Settings box has bool values for things like animations and sounds. Assets has my sounds inside, and colors has RGB values for my GUI colors.

So of course, what I'm worried about is if there's anything bad about using a selection box as a folder of sorts.

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Answered by
MrFlimsy 345 Moderation Voter
10 years ago

I don't think there's anything to be worried about. If you're still concerned, use StringValues as folders. I always use them, and I have never encountered a problem.

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