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Does table.insert require an index?

Asked by 6 years ago

I've been making loot drops and I received the following error: Wrong number of arguments to 'insert'

ServerScript:

function getItem(ID)
    local items = game:GetService("ServerStorage").Items:GetDescendants()
    for i, v in pairs(items) do
        if v:FindFirstChild("ItemID") then
            if v.ItemID.Value == ID then
                return v
            end
        end
    end
end

function dropItems(mob)
    local loot = {}
    for i, v in pairs(mob.MobConfig.ItemsDropped:GetChildren()) do
        local probability = math.random(1, 100)
        if v.Value >= probability then
            table.insert(loot, getItem(v.Name))         --Error occurs here
        end
    end
    return loot
end

Is there something trivial that I messed up on? Does table.insert need an index? Any help would be appreciated.

1
I believe the issue is that the getItem function is returning a nil value. This errors most likely happens because you've put in a function inside the second argument to get the "item". Try making a variable with the function, and for the second argument in line 17 use that variable. V_ChampionSSR 247 — 6y
0
Yup. There was an error with the getItem function because I was comparing an integer with a string, returning nil. So, maybe the game thought that I was inserting an object at index nil. I fixed it by using tonumber(ID). ProtectoidZ 42 — 6y
0
Glad I could help! V_ChampionSSR 247 — 6y

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Answered by 6 years ago

As I've already answered the question in the comments, for anyone else receiving the same error (Wrong number of arguments to 'insert')

While passing a nil variable is allowed, passing a nullary function is not. Make sure your function does not return nil or just use a variable for the second argument of table.insert

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