For example this script:
local Players = game:GetService("Players") local getPlayerFromCharacter getPlayerFromCharacter = function(model) local plr = Players:GetPlayerFromCharacter(model) if plr then return plr end end script.Parent.Touched:Connect(function(hit) local player = getPlayerFromCharacter(hit.Parent) if player then script.Parent.Sound1.Volume = 1 script.Parent.Sound1:Play() end end)
I want to turn it into a local script since I only want a single player to hear the sound (this script plays a sound on brick touch) instead of the entire server.
What makes a local script different than a regular script in terms of coding?
Sorry if this question seems simple, i'm pretty new at scripting and I tried googling it but I just got more confused.
Try this local script in a brick:
local player = game:GetService("Players").LocalPlayer local click = script.Parent.ClickDetector local Sound1 = script.Parent.Sound1 -- Put your sound in the brick local Mouse = player:GetMouse() Mouse.Button1Down:Connect(function(play) if play then script.Parent.Sound1:Play() end end) game.Workspace.Part.ClickDetector.MouseClick:connect()