local sound = game.Workspace.Sound1 local soundt = game.Workpsace.Sound2 wait(1) while true do script.Parent.sound:Play() sound.Looped = true wait(121) script.Parent.sound:Stop() script.Parent.soundt:Play() soundt.Looped = true wait(241) script.Parent.soundt:Stop() end
This would work as long as there is an object called sound, and an object called soundt inside the script's parent.
The 2 variables set at the start are useless, as you never end up using them in the code.