Hey everyone, here is the script that I can get to work in Play Solo test mode but not in the game.
local Seat = script.Parent.Parent local Controls = Seat.Parent local Model = Controls.Parent:GetChildren() local Gui = Seat.Guis.TextGui Gui.Frame.TextBox.Changed:connect(function(prop) if prop == "Text" then for i, v in pairs(Model) do if v.Name == "CenterCar" or v.Name == "RearCar" then v.TxtVal.Value = (Gui.Frame.TextBox.Text) end end end end)
The part of the script that's giving me the issue is the last paragraph. In-game, when the textbox changes, the v.TxtVal.Value won't change. It works in studio, though. I have a feeling it has to do with filtering, but I'm not sure. Can anyone think of a fix?