This is a lot to explain but I'll try my best, and I will explain further if need be. I'm making a tournament system for a project, and there's a folder in the workspace called "Roster". When the player enters a que for the tourney, it places an int value into the folder, then names the int value what the player is named. After 2 min of waiting, all of those in the que will be teleported to the arena and they can fight. But instead of that happening, when the players load in, after about 10 seconds it just chooses a random one to win and that's it. The intvalue is not deleted from the folder until the player dies, so I'm not sure why it does this. Here is the script:
while true do wait() local Roster = workspace.Roster:GetChildren() for i = 1, #Roster do if #Roster == 1 then wait(130) if #Roster == 1 and workspace.Winner.Value == "" and workspace.QueCountdown.Value == 0 then workspace.TourneyTime.Value = 20 workspace.TourneyTime.Countdown.Disabled = false workspace.QueCountdown.Value = 2 workspace.QueCountdown.Countdown.Disabled = false local Entry = workspace.Roster:FindFirstChild(Player.Name) if Entry ~= nil then workspace.Winner.Value = Entry.Name local Message = Instance.new("Message") Message.Parent = workspace Message.Text = ""..workspace.Winner.Value.." Has Won the Tourney. Glory to their house!" local Rekt = workspace.RemoveMessageScript:Clone() Rekt.Parent = Message Rekt.Disabled = false local Reward = math.random(1,5000) if Reward ~= 5000 and Player.Name == workspace.Winner.Value then Player.Stats.Money.Value = Player.Stats.Money.Value + 1000 Player.Character.Humanoid.Health = 0 elseif Reward == 5000 and Player.Name == workspace.Winner.Value then print("WIP") Player.Character.Humanoid.Health = 0 end end end end end end
here is the script that inserts the intvalues
script.Join.OnServerEvent:Connect(function(Player) if workspace.TourneyTime.Value <= 0 then Player.NonStats.TourneyValue.Value = 1 local Pos = math.random(1,5) if Pos == 1 then Player.Character.HumanoidRootPart.CFrame = workspace.Que1.CFrame local Ticket = Instance.new("IntValue") Ticket.Name = play.Name Ticket.Parent = workspace.Roster elseif Pos == 2 then Player.Character.HumanoidRootPart.CFrame = workspace.Que2.CFrame local Ticket = Instance.new("IntValue") Ticket.Name = play.Name Ticket.Parent = workspace.Roster elseif Pos == 3 then Player.Character.HumanoidRootPart.CFrame = workspace.Que3.CFrame local Ticket = Instance.new("IntValue") Ticket.Name = play.Name Ticket.Parent = workspace.Roster elseif Pos == 4 then Player.Character.HumanoidRootPart.CFrame = workspace.Que4.CFrame local Ticket = Instance.new("IntValue") Ticket.Name = play.Name Ticket.Parent = workspace.Roster elseif Pos == 5 then Player.Character.HumanoidRootPart.CFrame = workspace.Que5.CFrame local Ticket = Instance.new("IntValue") Ticket.Name = play.Name Ticket.Parent = workspace.Roster end end end)
again, Im sorry if it is a lot. I will do my best to explain further if you need me to. Thanks for reading