So, I'm trying to make a Part appear using instance RemoteEvent, renamed it FireMagicStarter. Then when a key functions, then does RemoteEvent:FireServer(variables) but appears to not appear on people's screen(s). So, anyway to fix it? I want to keep my variables and do less work because it took me few days to function a NON-FE magic then I'm trying to convert it to FE
local ReplicatedStorage = game:GetService("ReplicatedStorage") local RemoteEvent = ReplicatedStorage:WaitForChild("FireMagicStarter") Player = game.Players.LocalPlayer Character = Player.Character Humanoid = Character.Humanoid Mouse = Player:GetMouse() Tool = script.Parent MagicCircle = script.Parent.MagicCircle.Value MagicSound = script.Parent.MagicSound.Value MagicSound2 = script.Parent.MagicSound2.Value MagicSound3 = script.Parent.MagicSound3.Value MagicParticles = script.Parent.MagicParticles.Value ColorMagic = script.Parent.Color.Value Animations = script.Parent.Animations FireSkill1 = Animations.FireSkill1 FireSkill2 = Animations.FireSkill2 Damage = script.Parent.Damage FireQ = Damage.FireQ FireE = Damage.FireE if Tool.Equipped ~= true and not Tool.Equipped ~= true then Mouse.KeyDown:connect(function(key) if (key == "q") then local FireQAnim = Humanoid:LoadAnimation(Animations.FireSkill1) local Current = FireQAnim Current:Play() local FireCircle = Instance.new("Part") FireCircle.Parent = workspace FireCircle.Name = "Fire Magic Circle Tier 1" FireCircle.Anchored = true FireCircle.CanCollide= false FireCircle.Transparency = 1 FireCircle.Size = Vector3.new(0.5,0.5,0.05) FireCircle.Position = Character.UpperTorso.Position FireCircle.CFrame = CFrame.new(FireCircle.Position, Vector3.new(-1400,0,0)) RemoteEvent:FireServer(FireCircle) local Sound = Instance.new("Sound") Sound.Parent = FireCircle Sound.SoundId = "rbxassetid://"..MagicSound Sound.Pitch = .75 Sound.Volume = 2 Sound:Play() local CircleFront = Instance.new("Decal") CircleFront.Parent = FireCircle CircleFront.Face = "Front" CircleFront.Texture = "rbxassetid://"..MagicCircle local CircleBack = Instance.new("Decal") CircleBack.Parent = FireCircle CircleBack.Face = "Back" CircleBack.Texture = "rbxassetid://"..MagicCircle local LightEmit = Instance.new("PointLight") LightEmit.Parent = FireCircle LightEmit.Brightness = 15 LightEmit.Range = 6 LightEmit.Color = Color3.new(255, 140, 0) RemoteEvent:FireServer(CircleFront, CircleBack, Sound, LightEmit) local cam = game.Workspace.CurrentCamera local tor = Character.HumanoidRootPart local hum = Character.Humanoid local Mouse = Player:GetMouse() local prev_mousehit tor.CFrame = CFrame.new(tor.Position, Vector3.new(Mouse.Hit.p.x,Mouse.Hit.p.y,Mouse.Hit.p.z)) FireCircle.CFrame = CFrame.new(FireCircle.Position, Vector3.new(Mouse.Hit.p.x,Mouse.Hit.p.y,Mouse.Hit.p.z)) -- FireCircle.Size = FireCircle.Size + Vector3.new(0.15,0.15,0) wait(0.007) FireCircle.Size = FireCircle.Size + Vector3.new(0.15,0.15,0) wait(0.007) FireCircle.Size = FireCircle.Size + Vector3.new(0.15,0.15,0) wait(0.007) FireCircle.Size = FireCircle.Size + Vector3.new(0.15,0.15,0) wait(0.007) FireCircle.Size = FireCircle.Size + Vector3.new(0.15,0.15,0) wait(0.007) FireCircle.Size = FireCircle.Size + Vector3.new(0.15,0.15,0) wait(0.007) FireCircle.Size = FireCircle.Size + Vector3.new(0.15,0.15,0) wait(0.007) FireCircle.Size = FireCircle.Size + Vector3.new(0.15,0.15,0) wait(0.007) FireCircle.Size = FireCircle.Size + Vector3.new(0.15,0.15,0) wait(0.007) FireCircle.Size = FireCircle.Size + Vector3.new(0.15,0.15,0) wait(0.007) FireCircle.Size = FireCircle.Size + Vector3.new(0.15,0.15,0) wait(0.007) FireCircle.Size = FireCircle.Size + Vector3.new(0.15,0.15,0) wait(0.007) FireCircle.Size = FireCircle.Size + Vector3.new(0.15,0.15,0) wait(0.007) FireCircle.Size = FireCircle.Size + Vector3.new(0.15,0.15,0) wait(0.007) FireCircle.Size = FireCircle.Size + Vector3.new(0.15,0.15,0) wait(0.007) FireCircle.Size = FireCircle.Size + Vector3.new(0.15,0.15,0) wait(0.007) FireCircle.Size = FireCircle.Size + Vector3.new(0.15,0.15,0) wait(0.007) FireCircle.Size = FireCircle.Size + Vector3.new(0.15,0.15,0) wait(0.007) FireCircle.Size = FireCircle.Size + Vector3.new(0.15,0.15,0) wait(0.007) FireCircle.Size = FireCircle.Size + Vector3.new(0.15,0.15,0) wait(0.007) FireCircle.Size = FireCircle.Size + Vector3.new(0.15,0.15,0) wait(0.007) FireCircle.Size = FireCircle.Size + Vector3.new(0.15,0.15,0) wait(0.007) FireCircle.Size = FireCircle.Size + Vector3.new(0.15,0.15,0) wait(0.007) FireCircle.Size = FireCircle.Size + Vector3.new(0.15,0.15,0) wait(0.007) FireCircle.Size = FireCircle.Size + Vector3.new(0.15,0.15,0) wait(0.007) FireCircle.Size = FireCircle.Size + Vector3.new(0.15,0.15,0) wait(0.007) FireCircle.Size = FireCircle.Size + Vector3.new(0.15,0.15,0) wait(0.007) FireCircle.Size = FireCircle.Size + Vector3.new(0.15,0.15,0) wait(0.007) FireCircle.Size = FireCircle.Size + Vector3.new(0.15,0.15,0) wait(0.007) FireCircle.Size = FireCircle.Size + Vector3.new(0.15,0.15,0) wait(0.007) FireCircle.Size = FireCircle.Size + Vector3.new(0.15,0.15,0) wait(0.007) FireCircle.Size = FireCircle.Size + Vector3.new(0.15,0.15,0) wait(0.007) FireCircle.Size = FireCircle.Size + Vector3.new(0.15,0.15,0) wait(0.007) FireCircle.Size = FireCircle.Size + Vector3.new(0.15,0.15,0) wait(0.007) FireCircle.Size = FireCircle.Size + Vector3.new(0.15,0.15,0) wait(0.007) FireCircle.Size = FireCircle.Size + Vector3.new(0.15,0.15,0) wait(0.007) FireCircle.Size = FireCircle.Size + Vector3.new(0.15,0.15,0) wait(0.007) FireCircle.Size = FireCircle.Size + Vector3.new(0.15,0.15,0) wait(0.007) FireCircle.Size = FireCircle.Size + Vector3.new(0.15,0.15,0) wait(0.007) FireCircle.Size = FireCircle.Size + Vector3.new(0.15,0.15,0) wait(0.007) FireCircle.Size = FireCircle.Size + Vector3.new(0.15,0.15,0) wait(0.007) -- Sound.SoundId = "rbxassetid://"..MagicSound2 Sound:Play() local FireBeam = Instance.new("Part") FireBeam.Parent = workspace FireBeam.Name = "Tier 1 Fire Projectile Q" FireBeam.Material = "Neon" FireBeam.BrickColor = BrickColor.new("CGA brown") FireBeam.Position = FireCircle.Position FireBeam.Orientation = FireCircle.Orientation FireBeam.Transparency = 1 FireBeam.Anchored = true FireBeam.CanCollide = false local FireParticles = Instance.new("ParticleEmitter") FireParticles.Parent = FireBeam FireParticles.Name = "Fire Particles" FireParticles.Texture = "rbxassetid://"..MagicParticles FireParticles.EmissionDirection = "Back" FireParticles.Lifetime = NumberRange.new(1) FireParticles.Speed = NumberRange.new(7) FireParticles.Rotation = NumberRange.new(-180,180) FireParticles.Color = ColorSequence.new(ColorMagic) FireParticles.LightEmission = 2 FireParticles.LightInfluence = 1 FireParticles.Size = NumberSequence.new(3) FireParticles.Rate = 54 end if (key == "e") then local FireEAnim = Humanoid:LoadAnimation(Animations.FireSkill2) local Current = FireEAnim Current:Play() local FireCircle = Instance.new("Part") FireCircle.Parent = workspace FireCircle.Name = "Fire Magic Circle Tier 1 Radius" FireCircle.Anchored = true FireCircle.CanCollide= false FireCircle.Transparency = 1 FireCircle.Size = Vector3.new(8,0.05,8) FireCircle.Position = Character.UpperTorso.Position FireCircle.Position = FireCircle.Position + Vector3.new(0,-3.1,0) local Sound = Instance.new("Sound") Sound.Parent = FireCircle Sound.SoundId = "rbxassetid://"..MagicSound Sound.Pitch = .75 Sound.Volume = 2 Sound:Play() local CircleFront = Instance.new("Decal") CircleFront.Parent = FireCircle CircleFront.Face = "Top" CircleFront.Texture = "rbxassetid://"..MagicCircle local CircleBack = Instance.new("Decal") CircleBack.Parent = FireCircle CircleBack.Face = "Bottom" CircleBack.Texture = "rbxassetid://"..MagicCircle local LightEmit = Instance.new("PointLight") LightEmit.Parent = FireCircle LightEmit.Brightness = 15 LightEmit.Range = 6 LightEmit.Color = Color3.new(255, 140, 0) wait(5) Sound.SoundId = "rbxassetid://"..MagicSound3 Sound.Pitch = .6 Sound:Play() local FirePulse = Instance.new("Part") FirePulse.Parent = workspace FirePulse.Name = "Fire E Tier 1 Radius" FirePulse.Position = FireCircle.Position FirePulse.BrickColor = BrickColor.new("CGA brown") FirePulse.Material = "Neon" FirePulse.Anchored = true FirePulse.CanCollide = false FirePulse.Shape = "Cylinder" FirePulse.Orientation = Vector3.new(0,0,90) FirePulse.Position = FirePulse.Position + Vector3.new(0,-3.3,0) wait(1) Current:Stop() end end) end
Instead of having the event fire and then continue to make the part with the local script, you need to have a server script be the one to make the part and also to have it grow. Another thing is instead of posting this FireCircle.Size = FireCircle.Size + Vector3.new(0.15,0.15,0) 79 times, try using a for loop that looks a bit like this
for i = 1,39 do FireCircle.Size = FireCircle.Size + Vector3.new(0.15,0.15,0) wait(.007) end