I have this local script that shoots out a projectile when you click.
Player = game.Players.LocalPlayer Mouse = Player:GetMouse() Ammo = 8 Mouse.Button1Down:Connect(function() if Ammo > 0 then local x = Instance.new("Part", workspace) Ammo = Ammo -1 x.Shape = "Block" x.Size = Vector3.new(0.5,0.5,1.5) x.CanCollide = false x.BrickColor = BrickColor.new("New Yeller") x.Material = "Neon" x.CFrame = Player.Character.Torso.CFrame * CFrame.new(0,0,-3) x.TopSurface = "Smooth" x.BottomSurface = "Smooth" x.Touched:Connect(function(hit) if hit.Parent:FindFirstChild("Part") then x:Destroy() end --Part Destroy if hit.Parent:FindFirstChild("Humanoid") ~= nil then hit.Parent.Humanoid:TakeDamage(25) x:Destroy() end --Humanoid Destory/Damage end end)--Touched end local v = Instance.new("BodyVelocity", x) v.Velocity = Player.Character.Torso.CFrame.lookVector * 500 v.MaxForce = Vector3.new(math.huge,math.huge,math.huge) if Ammo == 0 then wait(2) Ammo = 8 end --Reload end wait(1.5) x:Destroy() end -- Ammo>0 end end)--Button1Down end
I want a way to shoot out multiple parts. I'm pretty sure just copying and pasting the same thing over and over would work but it gets too sloppy. I also duplicated the script and it works but i think it looks sloppy. I want an easier,simple,efficient, and clean way of doing it. Thanks!
You can always wrap the code in a for statement and then repeat it the amount of times you want it to shoot.
Another approach would be to make a function for it and then call it multiple times.