I have this FE script that goes nil when it is played. This is the error 20:42:48.509 - Players.powerdud.PlayerGui.LocalScript:2: attempt to index local 'XP' (a nil value)
I don't understand why this doesn't work. If someone could help me it would be much appreciated.This is my code
Server script
game.Players.PlayerAdded:connect(function(Player) local Data = Instance.new("IntValue",Player) Data.Name = "Data" local XP = Instance.new("IntValue",Data) XP.Name = "XP" XP.Value = 0 local Level = Instance.new("IntValue",Data) Level.Name = "Level" Level.Value = 1 local Tries = Instance.new("IntValue",Data) Tries.Value = 10 Tries.Name = "Tries" local ExCap = Instance.new("IntValue",Data) ExCap.Value = 500 ExCap.Name = "ExCap" XP.Changed:connect(function() XPChange(Player,XP,Level,ExCap) end) end) function XPChange(Player, XP, Level, ExCap) game.Workspace.RemoteEvent:FireClient(Player,ExCap,Level,XP) end
Basically XP is changed it will fire a Event called FireClient
Local script
game.Workspace.RemoteEvent.OnClientEvent:Connect(function(Player,ExCap,Level,XP) if XP.Value >= ExCap.Value then if Level.Value < 100 then Level.Value = Level.Value + 1; XP.Value = XP.Value-ExCap.Value; ExCap.Value = ExCap.Value * 2; end end if Level.Value == 100 and XP.Value ~= 0 then XP.Value = 0; end end)
When XP rises more than ExCap, XP will subtract from ExCap