function startconvo() print("conversation started") char.Humanoid.WalkSpeed = 0 --freeze player char.HumanoidRootPart.Anchored = true readoptions(script.Greeting) --generate table of all options convogui.Parent = script.Parent --show the gui chat(script.Greeting.Value) --display greeting local options = script.Greeting:GetChildren() wait(displaytime) makebuttons(options) --generate buttons end --end conversation function endconvo() print("conversation ended") --clean up options for i,v in pairs(convogui.Frame.Selections:GetChildren()) do v:Destroy() end wait(displaytime) convogui:Destroy() --remove the gui char.Humanoid.WalkSpeed = 16 --unfreeze player char.HumanoidRootPart.Anchored = false sound:Destroy() --remove the sound end --==========have a conversation startconvo()
this portion here is incharge of starting the convo and ending it, this is at the end of the script, and generally after the "converstaion ended" for one NPC, it doesnt work for another NPC, it only works once for only one NPC, after that you cannot start a conversation with any other NPC? Any reason why?
no logs or anytihng to show an error.