Hello, a beginner scripter, and I was wondering how this code would work properly, I have 2 items, item A and item B, if I go up to the item A giver, and take the item A, and then go to item B giver and take the item B, item A gets replaced with item B. (and no, I don't want any name changers or transparency changers"
This is what I have for now...
function hit(part) local h = game.Players.Player.Backpack["Raw Potato"] if h ~= false then end if h ~= true then h:remove() end end script.Parent.Touched:connect(hit)
^^ The one above doesn't work
local debounce = false function getPlayer(humanoid) local players = game.Players:children() for i = 1, #players do if players[i].Character.Humanoid == humanoid then return players[i] end end return nil end function onTouch(part) local human = part.Parent:findFirstChild("Humanoid") if (human ~= nil) and debounce == false then debounce = true local player = getPlayer(human) if (player == nil) then return end script.Parent:clone().Parent = player.Backpack wait(2) debounce = false end end script.Parent.Parent.Touched:connect(onTouch)
PLEASE REFRAIN FROM ASKING THE SAME QUESTION 3 DIFFERENT TIMES IN THE SPAN OF 45 MINUTES
I'm just going to rewrite your script and give you comments since that just seems easier. I have no clue what script.Parent
is or script.Parent.parent
, so this may be completely off.
Script 1
function hit(part) local character = part.Parent -- get player character if character:FindFirstChild("Humanoid") then -- gake sure is a player local player = game.Players:GetPlayerFromCharacter(charater) -- get player local item = player.Backpack:FindFirstChild("Raw Potato") -- get item if item then -- does item exist item:Destroy() -- destroy item (use destroy, remove is deprecated) end end end script.Parent.Touched:Connect(hit)
Script 2
local debounce = false function onTouch(part) local character = part.parent local humanoid = character:FindFirstChild("Humanoid") if humanoid and not debounce then debounce = true local player = game.Players:GetPlayerFromCharacter(character) script.Parent:Clone().Parent = player.Backpack -- Add item to backpack wait(2) debounce = false end end end script.Parent.Parent.Touched:Connect(onTouch)
Note - I am 99% sure this will not work how you want it initially, it is merely framework for you to build off of.