I am working on a little gui that can execute scripts but I wonder if there's an alternative for loadstring(), I don't wanna risk the game's security by turning LoadStringEnabled to true.
Yes, you can but doing this would take a bit more than average knowledge i'd assume, by using a LocalScript on the client or a Script on the server, whatever text or code is entered in the GUI's TextBox can be passed to the Local/Server Script with parameters that can run on the Server/Client, like I said It's possible but i've never done it but it sounds interesting I might try.