Hey. I want to make a grapple that takes you to wherever your mouse is when you press F but for some reason the script tells me that it has a Vector3 on a line instead of an Object when there is an Object: Workspace.bruceywayne.NEW:38: bad argument #2 to 'new' (Object expected, got Vector3)
This is the script:
player = game.Players.LocalPlayer mouse = player:GetMouse() target = mouse.Hit.p activated = true local character = game.Players.LocalPlayer.Character Humanoid = character.Humanoid local animation = Instance.new("Animation") animation.AnimationId = "http://www.roblox.com/Asset?ID=01231272033" local animation2 = Instance.new("Animation") animation2.AnimationId = "http://www.roblox.com/Asset?ID=01231293787" local animTrack = Humanoid:LoadAnimation(animation) local animTrack2 = Humanoid:LoadAnimation(animation2) local GrappleSound = Instance.new("Sound", workspace) GrappleSound.SoundId = "http://www.roblox.com/Asset?ID=996815728" GrappleSound.Volume = 1 function onKeyPress(inputObject, gameProcessedEvent) for i, v in pairs(game.Players:GetChildren()) do if (v.Character.UpperTorso.Position - mouse.Hit.p).magnitude <= 100 then if inputObject.KeyCode == Enum.KeyCode.F and activated == true then local Grapple = game.Players.LocalPlayer.Character.rhand if character and character:findFirstChild("Humanoid") then Grapple.Union.Transparency = 0 activated = false animTrack:Play() GrappleSound:Play() local partA = Grapple.PartA local attachmentA = Instance.new("Attachment", partA) attachmentA.Position = Vector3.new(0, 0, -1) local partB = mouse.Hit.p local attachmentB = Instance.new("Attachment", partB) attachmentB.Position = Vector3.new(0, .5, 0) local Rope = Humanoid.Parent.rhand.Beam Rope.Attachment0 = attachmentA Rope.Attachment1 = attachmentB Rope.Segments = 1 Rope.Width0 = 0.3 Rope.Width1 = 0.3 wait(1) animTrack:Stop() animTrack2:Play() local b = Instance.new("BodyPosition") b.position = mouse.Hit.p b.maxForce = Vector3.new(500000000, 500000000, 500000000) b.Parent = character.UpperTorso wait(1.5) Rope.Attachment0 = nil attachmentA:Destroy() Rope.Attachment1 = nil attachmentB:Destroy() b.Parent = nil activated = true animTrack2:Stop() Grapple.Union.Transparency = 1 end end end end end game:GetService("UserInputService").InputBegan:connect(onKeyPress)